University: National and Kapodistrian University of Athens
|Open to: Academics from CIVIS universities||Number of participants: 20 participants per partner university|
Date: 13 May 2022, 10.00 - 17.30 CET
Game-based learning is an authentic way for meeting multiple learning outcomes at all educational levels, since, irrespective of their age, students are intrinsically and extrinsically motivated to play games.
Game-Based Pedagogies can hardly be defined at a single epistemological level. Behaviorist, cognitivist, and socio-constructivist elements, or their combinations can be used for the design of a game, a game activity, or a general model of game-based learning. However, at an overarching level game-based pedagogies are those that promote playful learning, or otherwise learning that comes as a result of experiences that are enjoyable and worthwhile for their own sake.
- Based on the above, the aim of this workshop is to propose an innovative Game-Based Learning Pedagogical Framework that teachers of all educational levels and fields could use to design games that promote playfulness (GB-PlayFULL). Thus, at a first level, we adopt four different game approaches (Educational games, Entertainment games, Learning by making games, Gamification) and present game design elements and teaching methods that teachers should take into account to achieve students’ playful engagement based on established cognitive, affective, motivational, and sociocultural foundations.
- At a second level, the principles of our Game-Based Learning Pedagogical Framework (GB-PlayFULL) are used as a reference point for the design of a game prototype that teachers could use for learning how to design their own games.
People interested in attending the second workshop are invited to register through the online form.
Find out about the different facilitators and their contact details in this document.